Thanks!

June 29, 2013

Today’s post is a quick thanks to DrinkBox Studios. The PS3 version of Guacamelee froze up while my boyfriend was playing, and we couldn’t find a quick way to retrieve his save file. Within in an hour of me relaying the symptoms to DrinkBox Studios on Twitter, they sent me a method for fixing it (delete old data and re-download the cloud save). A few minutes of fiddling later,  I’d fixed it. <3

 I’ve already cleared Guacamelee on my Vita, and though the transition from Vita to PS3 controls is awkward, I’m enjoying it greatly as player 2 this time. So thanks to @DrinkBoxSupport for the quick reply.

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From Killing is Harmless: A Critical Reading of Spec Ops: The Line:

“Similarly, it is also worth nothing that many people will play the game as a generic third-person shooter and take away little more than that. I returned multiple times to a YouTube video series that plays through the entire game to check my references. The player that produced these videos spent much of the time trash-talking the NPCs and reveling in the violence with hardly a moment’s reflection. As he gunned down civilians towards the end of the game he shouted, ‘Die you faggots!’ over his mic.”

How. Just… how. How do you have this reaction to that situation. Sure, the civvies are pissed, in your way, and spoiling for a fight. Rightfully so. (Imho, I kinda wanted Walker’s twisted trail to end there because I was so, so sick of killing everything in sight. In my playthrough, I sprayed bullets into the air away from the crowd and breathed a sigh of relief as the civilians scattered, unscathed. Huh, breathing a sigh of relief at people running in terror… that’s definitely not right.)

But to mow them down like that and revel in the violence? To slay on purpose the very people you’ve been sent to rescue and murdered in droves?! (only kind of on accident in most cases until that point) … I’m having a hard time parsing out my reaction to this. There’s so much revulsion and shock that another person out there wouldn’t feel anything toward the refugees.

I know other players won’t have the same reaction to the same scenes that I do in games. I don’t expect them to. But to me, this borders on dangerous disrespect for human life and that scares/saddens me. Over-reaction? Maybe. I dunno.

It’s funny. When playing Spec Ops: The Line, I thought, oh, good god this is awful, I’m just going to quit. But I soldiered on with Walker. Now I’m reading an e-book about Spec Ops: The Line and am thinking oh, good god, my fellow game players and humanity is awful, I’m just going to quit. And I continue on. This game is really something. I can’t look away from media I find horrifying. I know if I saw it in real life, I’d run screaming.

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it’s late, so i’ll make this quick

As I continue with playing Knytt Underground and FF6 sporadically, I’ve had two more games pop onto more radar — one accidental and one long-awaited. Both with a healthy amount of IAPs (in-app purchases).

I stumbled across Cytus Lambda, a rhythm game with plenty of techno-pop that involves pecking and flicking the Vita screen at just the right moment, while browsing the PlayStation Store for free games (save for a few indie games I pay for, this is usually the case). I’ve played through a couple of songs and enjoy it a lot because it reminds me of Jubeat, except more forgiving on timing. I don’t say this to humble brag, but I have yet to fail any of the introductory levels. This is rare for a rhythm game, which usually run me through the ringer a couple times till I pick up the patterns and beats a little more. (My early DDR attempts were super embarrassing. Rhythm Heaven even more so.) It’s free to download, a neat, pretty-looking version that contains 10 songs, but $12~ for the full game.

Also, the Professor Layton spin-off, LAYTON BROTHERS MYSTERY ROOM (click the link; it’s really listed in all caps on iTunes), is free to download on iOS… curious to see how addicted I get to this and if I’ll buy in to the IAPs.

Probably eventually.